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Euphoria: Adventure is back!

Feb 12, 2003: Progress on the game engine is moving forward. The latest coding changes have been the addition of birch trees and some general code clean up. The birch trees were a quick half hour addition, and turned out nicer than expected. Quite a bit of tweaking will be required, but the concept was proven to be effective.

Also recently added an opening splash screen and a foreground direction indicator.



Search 2001 - 04
Search 2001 - 03
The Vision:

In my mind is the game I want to play.

This game, this dream, this vision, has been crafted and re-crafted over the years. I've learned from others and I've learned from myself. I have turned this vision over and over, trying to understand what it is that we want, what we need from a computer game.

I strongly believe that this vision is shared by many souls, and yet I've seen countless dreamers give up in frustration. I have read disheartening stories of broken illusions and incredible disappointment. There have been grandiose funerals for lost empires and still other inspiring communities that have simply slipped silently into the dark.

Is this the end of an era? Has the game industry finally gone Hollywood? There was no argument that computer game development would become a big business ... but has it gone "big business"?

Perhaps, but I know a secret...

Although they have receded to dark dungeons and high towers, the old world game creators are rebuilding. Moreover, a new generation of gifted creators reside just below the surface. They are spread throughout the realm, young and full of inspiration, listening, learning, experimenting in their secret laboratories ... waiting to rise.




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Last updated December, 2002