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I was still using the Borland Graphics Interface on a 16 bit DOS platform and the increased resolution combined with the overlapping of graphic tiles required that I come up with some unique solutions to a quickly slowing 'frame-rate'. At the same time I was also learning quite a bit about modern game writing tools. As a result, it wasn't long before I realized I was fighting an uphill battle. The smartest move I could have made was to scrap 16 bit and BGI all together and switch to the modern world of Windows 9x and hardware accelerated graphics. So that's exactly what I did. Thus, Search 2000 died. What came next? Search 2001: a DirectX game??! |
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