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Search 2001

I began work on a new version of my game, this time with Visual C++ and DirectX 7.

I foundt that with DirectX, many of the things I wrote on my own before were already packaged in the tools. I could make icons using bitmaps using bitmap editors, and they in turn were easily imported using DirectDraw. I could use DirectSound to play sounds instead of hard coding the pc speaker with frequency and delays.

It all went very smoothly at first... and I was very proud with what I was creating... ...that is, until I played the demo of a new game on the market... Thief: The Dark Project.

Wow! What an incredible game... the concept was new ... the graphics were excellent ... and sheesh, there is no way I could write anything that compares to this.

Here I am, thinking that I'm finally about to catch up to the game industry, only to find that I'm years and years behind. What else could I do? I boarded the ensuing 3D games roller coaster...

I bought Thief: The Dark Project, played it for hours and hours. Ultima IX: Ascension was released. Like so many others ... incredible anticipation ... followed by incredible disappointment. Then Thief 2: The Metal Age was released... but only a few months later Looking Glass Studios was axed.

Then my favorite gaming magazine, PC Accelerator was killed shortly after I bought my subscription.

Then Origin Systems was killed.

All is dark? ...

Am I dead? ...

I hear a voice ...

Next Project: Euphoria
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John Pile Jr Technical Consulting - Keeping IT Simple
john@alaskajohn.com