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Unity3D – Generate a Prefab with Code

Note: This is an advanced tutorial, recommended for those already familiar with the Unity3D game engine. I recently had the need to create a prefab at runtime. This is really useful for creating your own level editors or if you want to use programming logic to build an object that …

A message queue can display useful information during gameplay.

Unity3D – Message Queue

Note: This is an advanced tutorial, recommended for those already familiar with the Unity3D game engine. Message queues are especially useful for debugging networking events and other function calls that may occur out of expected order. Goal: Allow developers to see important debugging information, in-game. We also want to be …

A set of prefabs located in a named subfolder of Resources.

Unity3D – Access Any Prefab By Name

Note: This is an advanced tutorial, recommended for those already familiar with the Unity3D game engine. With the Resources class, Unity has provided an easy way to load all assets from a folder. This is very powerful, but how do you incorporate this within your game architecture? Goal: Instantiate by …

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Farewell to Champlain College

Champlain College Game Programmers: After four awesome and intense years at Champlain College, it has come time for me to bid you all farewell. It has been an absolute pleasure, and I thank you all for the time and effort you have put into your education. You have made teaching …

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Game Programmer Portfolio Creation

A bit of advice for those game programming students polishing up their portfolio websites prior to applying for jobs post-graduation… Your Degree For Champlain College programmers, the official program name for the game programming degree is: BS, Game Programming (NOT Electronic Game Programming). Consider linking to the official Game Programming …

Presentation

GDC 2014 | Presentation

In March, 2014 I had the pleasure of presenting at the Game Education Summit during the Game Developers Conference (GDC) in San Francisco. The presentation was on a new approach to teaching graphics programming titled, Graphics Programming Education – Less is More. Description In 2010, the graphics programming curriculum at …